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About
Troupe Gammage was born and raised by two musicians in Austin, Texas. As a kid he stumbled upon the computer music scene and started composing game music electronically, a passion that has driven him for nearly a decade. After holding game-related internships (Ninjaneering/GameCamp!) throughout high school and attending two sessions of the exclusive GRAMMY Camp (once for film scoring, once for game music), he focused efforts on honing his compositional skills for a career in game audio.
After studying Music Composition at the University of Southern California, Troupe decided professional experience would be more directly beneficial to his musical goals. After returning to Austin from Los Angeles, he fell in with the illustrious Fat Man, at first as an Assistant and Intern. After a short time, his responsibilites expanded to include additional music and sound production, and then to original audio for complete projects. Over the past year he has built a steady resume of projects on platforms ranging from Xbox 360 to Vegas Slot Machines, working with Microsoft, Disney, Screenlife, Multimedia Games, Critical Mass Interactive, and many others. Despite forays into the realms of indie rock and electronica, Troupe has constantly striven to improve his skills in game music composition, be it NES chiptunes, driving contemporary electronic beats, or full-scale orchestral epics. Troupe currently serves as the Audio Director and Co-Founder of Tandem Games, an independent casual developer. He continues to assist The Fat Man, Critical Mass, his various indie-developer associates, and is currently seeking audio work on a contract basis at highly competitive rates. Please review the following and email troupe@troupegammage.com with inquiries: MaterialsDemo Reel Voice Reel Resume |
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