Audio Direction

I’ve been responsible for the creative direction and technical implementation of countless audio experiences, spanning 2D mobile titles to cutting-edge 3D action games pushing the boundaries of new hardware.


  • Solar Ash

    • Served as Audio Lead, Composer, Sound Designer, and Voice Actor, and defined the game’s audio direction in collaboration with Heart Machine and Disasterpeace

    • Led a mostly remote audio team and achieved stylistic consistency between two sound designers and four composers on a project spanning 5 years of development

    • Built two fully-featured dynamic music systems to accommodate a huge variety of gameplay and locations

    • Developed tools to require little manual intervention for environmental sound design — atmospherics and point sources were almost entirely systemic

    • Shipped a performant, consistent audio experience for a simultaneous PS4, PS5, and PC release with custom-built Unreal 4 audio tools


Hyper Light Breaker

  • Adapted and evolved the music aesthetic of the beloved Hyper Light Drifter to a fully 3D open world, in collaboration with Heart Machine and Joel Corelitz

  • Created and implemented a truly procedural music system in Wwise to match the ground-breaking procedural level generation of the game

  • Clearly communicated music system requirements to collaborators, resulting in low friction and fast iteration times on a system with high complexity (hundreds of unique audio files)

  • Took point on ambient systems and sound design, populating the procedural world with thousands of detailed point sources with no performance issues


Rogue Piñatas: VRmageddon

  • Honed an “apocalyptic party” aesthetic for an original IP launched as a flagship VR title for Meta Quest 3

  • Ran an international team of sound designers and composers, delivering music & sound for 10 weapons, 18 enemies, and 6 bosses & stages in ~6 months of dev time

  • Supported gameplay clarity through careful mixing and asset creation in a game about chaotic, joyful destruction

  • Delivered quality, performant results in native Unity on the full range of Quest headsets